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Pandemic By Prisms

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🦠 Maths · Algebra · Exponentials · Public Health · PC VR / Steam · Quest
⚠️ Beta / Not Actively Updated — Origin Module (2021)

Pandemic by Prisms

Join a task force investigating a viral outbreak. Experience exponential growth directly through your body — touching, moving and interacting with hospitals, populations and containment tools to discover the maths of how a virus spreads. The founding module that started the Prisms VR platform. 45–60 minutes. Algebra / exponential functions. Ages 8+.

$8.99 PC VR · Steam Quest App Lab Ages 8+ 45–60 minutes NSF-funded
Steam — $8.99 Meta App Lab
📌 Important Context — Read First

Pandemic by Prisms is the original founding module that Prisms VR released in 2021 — the proof-of-concept that led to the full Prisms Math platform. It remains available on Steam (PC VR) and Meta Quest App Lab at $8.99, but has not been updated since 2021. Steam notes the last developer update was over 5 years ago.

The exponential functions content covered in this module has since been absorbed and significantly expanded in the full Prisms Math platform ($24/year subscription, Meta Quest). For most schools and students, Prisms Math is the better choice. Pandemic by Prisms is a standalone 45–60 minute experience worth knowing about — particularly for its exceptional COVID-era context — but it is a beta module from a simpler time in the platform's development.

XR Rating
4.1
⭐⭐⭐⭐
Platform: PC VR · Steam · Quest App Lab  ·  Price: $8.99  ·  Developer: Prisms of Reality Inc.  ·  Released: February 2021 · NSF-funded beta
About the Module

What is Pandemic by Prisms?

Pandemic by Prisms is the original standalone VR algebra module that gave birth to the Prisms platform. Released in February 2021 at the height of the COVID-19 pandemic, it was built with National Science Foundation support by founder Anurupa Ganguly and her early team — directly inspired by watching society's inability to connect basic algebraic thinking to the headlines around them.

The central observation behind it: "Everyone learned exponential growth in high school Algebra. But too many were bored, confused, or indifferent, and were never sensitised to the importance of these fundamental concepts. Over a year into a pandemic, too many people still couldn't connect a small gathering of people to thousands of new infections." Pandemic by Prisms attempts to fix that — not by teaching the science of COVID, but by using the pandemic as the real-world context in which to develop genuine fluency with exponential functions.

The pedagogical sequence: Students experience exponential growth through their bodies first — feeling the spread of a virus through social activities in VR — before developing mathematical tools to model it. They join a task force, work hands-on with containment strategies, and ultimately build an exponential growth model to determine when their city's hospitals will be overwhelmed. The mission gives algebra a genuine reason to exist.

It is rated by Games for Change and recognised as an innovative educational experience. The NSF grant that funded it was the same grant that eventually produced the evidence base — including WestEd's randomised controlled trial — that validated the broader Prisms approach.

Gameplay

The Learning Experience

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Embodied Viral Spread
Students experience how a virus spreads through everyday social activities in VR — directly feeling exponential growth through their body before encountering any mathematical notation. The contagion dynamics are physics-based and tangible.
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Hospital Capacity Mission
Students join a task force with a specific mission: determine when the city's hospitals will be overwhelmed by the outbreak. This gives the algebra a genuinely high-stakes purpose — students solve the exponential growth equation because the answer matters.
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Hands-on Maths Modelling
Prisms' multimodal maths tools let students feel, touch and move to analyse growth rates — mapping across different representations (tables, graphs, equations) before arriving at the formal exponential growth model through structural understanding rather than rote memorisation.
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Containment Strategies
Students explore how mathematical modelling informs real public health policy — testing containment strategies hands-on and seeing how changing the growth rate changes the hospital capacity timeline. Maths directly drives decisions that affect lives.
Two modules: The early access version includes two separate learning modules, each with built-in instructional tools and formative assessments. Total session length: 45–60 minutes. Designed for middle school students aged 8+ who are studying or are about to study exponential functions.
Cross-Curricular

More Than Just Maths

Pandemic by Prisms sits at a genuinely unusual intersection of disciplines — and that's part of its educational power. By embedding algebra in the real-world context of a viral outbreak, it connects mathematical modelling to science, public health, civic literacy and decision-making in ways that a standard algebra lesson never can.

➕ Maths
Exponential functions · Growth rate · Tables, graphs and equations · Mathematical modelling
🔬 Science
How viruses spread · Reproduction number · Herd immunity concepts · Systems thinking
🏛️ PSHE / Citizenship
Public health decision-making · Individual behaviour and collective outcomes · How data informs policy
💻 Computing
Mathematical modelling as computational thinking · Simulation and prediction · Data and models
Comparison

Pandemic vs Prisms Math — Which Should You Use?

🦠 Pandemic by Prisms
$8.99 one-off
45–60 minutes
Exponential functions only
PC VR + Quest App Lab
2021 beta — not updated
Standalone, self-contained
Best for: one-session use
📊 Prisms Math
$24/year subscription
Full Grades 7–11 curriculum
30+ topics across 4 libraries
Meta Quest + Pico
Actively developed
Teacher dashboard + multiplayer
Best for: ongoing school use
The verdict: For regular school use, Prisms Math is clearly the better investment — broader curriculum, updated platform, teacher tools, multiplayer sandbox and active development, all for $24/year. Pandemic by Prisms makes most sense as a one-off session for a specific purpose: teaching exponential functions through COVID context, or as an introduction to the Prisms pedagogical approach before committing to the full subscription.
Curriculum Fit

UK Curriculum Mapping

KS3 — Year 9
85%
GCSE Higher — Algebra
88%
GCSE Science / Biology
72%
Engagement
92%
Ease of use
82%

Exponential functions appear in the GCSE Maths curriculum (Higher tier) as part of algebra and graphs — typically taught in Year 10–11. However Pandemic by Prisms may be most powerfully used in Year 9, before formal exponential notation is introduced, to build the embodied intuition that makes the algebra make sense when it arrives. The cross-curricular dimension with GCSE Biology (communicable diseases, infection spread) and PSHE (public health, data literacy, collective decision-making) makes it particularly valuable as a cross-departmental resource — Maths and Biology teachers running a joint session would get exceptional value from it.

📌 Origin Story

This is the module that started Prisms VR in 2021 — born from the COVID-19 pandemic and the realisation that millions of people couldn't connect exponential growth to what was happening around them. It led directly to the full Prisms Math platform, which has since raised $17M and reached 80,000+ students.

XR School Verdict
Educational concept10/10
Engagement9/10
Relevance / context10/10
Breadth5/10
Value for money8/10
Bottom line: A genuinely brilliant single-topic experience that teaches exponential functions through one of the most relevant real-world contexts imaginable. Narrow in scope and no longer updated, but still powerful — especially for a cross-curricular Maths + Biology + PSHE session. For regular school use, the full Prisms Math platform is the stronger choice.
⚠️ Development Status

Beta release from 2021. Last updated over 5 years ago (Steam). Fully functional and playable, but no new content or features are planned. The Prisms team has moved focus to the full Prisms Math platform.

Pros & Cons
✓ Unique COVID/pandemic real-world context
✓ Brilliant embodied pedagogy — Prisms at its core
✓ NSF-funded, Games for Change recognised
✓ $8.99 one-off — no subscription needed
✓ Strong cross-curricular (Maths + Bio + PSHE)
✓ Compelling for a specific 45–60 min session
✓ Ages 8+ — accessible to middle school
✗ Not updated since 2021 — beta quality
✗ Only one topic (exponential functions)
✗ PC VR only on Steam (Quest App Lab also available)
✗ Full Prisms Math is better for ongoing use
Quick Info
PlatformPC VR · Steam · Quest App Lab
Price$8.99 one-off
ReleasedFebruary 2021
DeveloperPrisms of Reality Inc.
Age ratingAges 8+
Session length45–60 minutes
TopicExponential functions
Modules2 learning modules
FunderNSF · Early Prisms
StatusBeta · No longer updated
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Get on Steam
Pandemic by Prisms · $8.99
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Meta App Lab
Quest standalone version
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See full Prisms Math
$24/year · Full curriculum · Active
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