Becoming homeless: A human Experience
Becoming Homeless
In seven minutes you go from paying the rent to having nowhere to sleep, choosing what to sell and trying to protect your belongings as your options run out. Becoming Homeless: A Human Experience from Stanford University is a short, free and powerful piece of virtual reality designed to change how people think about homelessness, and the research suggests it does.
Stanford research
Becoming Homeless: A Human Experience was created by Elise Ogle, Tobin Asher and Professor Jeremy Bailenson at Stanford University’s Virtual Human Interaction Lab. It premiered at the Tribeca Film Festival in 2017, was released free on Steam on 30 January 2018, and arrived free on Meta Quest headsets on 5 August 2025. The experience lasts about seven minutes.
You spend several days in the life of someone who can no longer afford their home. You interact with your surroundings, choosing what to sell to cover the rent and trying to protect yourself and your belongings as your resources shrink. The aim is to challenge a common thinking error psychologists call the fundamental attribution error: we tend to blame other people’s misfortunes on their character, while blaming our own on circumstances. By living through the circumstances, users see how quickly anyone could lose a home.
The Steam version has mixed user reviews (55% positive of 54), mostly from players expecting a game. As a short educational piece it does exactly what it sets out to do.
- Free on Quest and Steam
- Peer reviewed evidence of lasting attitude change
- Seven minutes: several students per lesson
- Runs standalone on Quest
- Rated for everyone on the Meta store
- Made by a leading university research lab
- Tribeca Film Festival selection
- Emotionally heavy: needs preparation and debrief
- Set in the United States, so details differ from the UK
- Simple graphics by modern standards
- English only
- No teacher guide from the developers
- Steam version needs a powerful PC
- Developer
- Stanford Virtual Human Interaction Lab (Elise Ogle, Tobin Asher, Jeremy Bailenson)
- Released
- Steam: 30 January 2018 • Quest: 5 August 2025
- Price
- Free
- Length
- About 7 minutes
- Headsets
- Meta Quest 2, 3, 3S, Pro • PC VR via SteamVR
- Research
- Herrera et al., PLOS ONE, 2018
- Awards
- Official Selection, Tribeca Film Festival 2017
- Language
- English
- Age rating
- Everyone (Meta store)
