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Aces of thunder

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✈️ Combat Flight Sim · WWI · WWII · PSVR2 · Steam PC VR · History · Simulation
🎖️ From the makers of War Thunder · 29 aircraft · "One of the finest combat flight sims" — The VR Realm

Aces of Thunder

Climb into the cockpit of a Spitfire, a Mustang, a Zero or a Fokker Dr.I and fight the most iconic aerial battles in history — from the White Cliffs of Dover to Pearl Harbor, Normandy to Iwo Jima. No floating HUD. No third-person camera. Just you, the instruments, the sky, and the enemy. A VR-first combat flight simulator built by the team behind War Thunder, featuring 29 meticulously recreated aircraft across WWI and WWII, 15 historical maps, a full historical campaign, and online multiplayer. The finest VR dogfighting experience available.

$29.99 PSVR2 Steam PC VR Gaijin Entertainment 29 aircraft · 15 maps Feb 2026 ✓ HOTAS supported
Steam — $29.99 PlayStation Store (PSVR2)
🖥️ PSVR2 & Steam PC VR — Quest via Link

Aces of Thunder is primarily a PSVR2 and PC VR game — there is no native standalone Quest version. Quest users can play via Oculus Link or Air Link connecting to a PC running Steam. The game also runs in flatscreen mode (no headset required) on PC and PS5, with a VR headset being optional — useful for schools that want to demonstrate the game on a monitor before VR sessions. HOTAS joystick and throttle peripherals are fully supported for the most authentic experience, though standard controllers work well.

XR Rating
4.2
⭐⭐⭐⭐
Platform: PSVR2 · Steam PC VR (Quest via Link)  ·  Price: $29.99 / $49.99 Deluxe  ·  Developer: Gaijin Entertainment (War Thunder)  ·  Released: February 3, 2026 · 29 aircraft · 15 maps
About the Game

What is Aces of Thunder?

Aces of Thunder is a VR-first combat flight simulator from Gaijin Entertainment — the Moscow-based studio behind War Thunder, one of the most played military games in the world with tens of millions of players. Released on 3 February 2026 for PSVR2 and Steam PC VR, it is a dedicated spin-off that strips away War Thunder's free-to-play grind and focuses entirely on the experience of flying legendary WWI and WWII aircraft in VR — from the cockpit, with full physical immersion, no floating HUD, and no compromise.

The result is what many reviewers are calling the finest VR dogfighting experience ever made. UploadVR describes it as delivering "excellent visual fidelity and wonderfully immersive" combat, The VR Realm calls it "one of the finest combat flight simulators" available, and PSVR2 players report it as the reason they bought the headset in the first place. The game's cockpit-only perspective — your only information comes from your instruments, your eyes and the sound of your airframe — creates an intensity that no flat-screen flight sim can replicate.

Why VR transforms flight simulation: In a flat-screen flight sim, you track enemies on a 2D monitor, read your instruments at a glance, and have a fundamentally limited sense of scale and spatial awareness. In Aces of Thunder, you physically turn your head to scan the sky for enemies, lean forward to read cockpit gauges, feel the scale of a formation of bombers looming ahead, and instinctively duck when tracer fire passes your canopy. Head tracking replaces the mouse entirely for air combat — and the difference is not subtle. As UploadVR notes, this is not War Thunder with a headset bolted on; it was built from the ground up around what VR makes possible.

The 29-aircraft roster spans both world wars — from the fabric-and-wire biplanes of 1917 to the definitive propeller fighters of 1945. All aircraft are available from the moment of purchase, with no unlock grind. The $49.99 Deluxe Edition adds five further aircraft. The game supports HOTAS joystick and throttle controllers for the most authentic experience, though standard VR motion controllers and gamepad are both fully supported.

Features

Everything in the Cockpit

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29 Aircraft — All Unlocked From Day One
Four WWI aircraft — including the Fokker Dr.I (the Red Baron's iconic triplane) and the SPAD S.XIII (flown by the Allies' most decorated ace, René Fonck) — plus 25 WWII aircraft from every major power: the American P-51 Mustang, P-47 Thunderbolt, P-63 Kingcobra; the British Spitfire and Mosquito; the German Bf 109 and Fw 190; the Soviet Il-2 and Yak-9T; the Japanese A6M3 Zero. Every aircraft has a fully detailed, interactive cockpit. All are available from purchase — no grind, no unlock progression.
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15 Maps · 3 Fronts + WWI · Historical Campaign
Fifteen maps across the Western Front (White Cliffs of Dover, Normandy), Eastern Front and Pacific theater (Pearl Harbor, Iwo Jima), plus WWI frontlines. The 9 War Stories missions recount the highlights of WWII aviation history across these locations — patrolling over the Channel, supporting Overlord, fighting over the Pacific islands. Additionally, 14 standalone single-player missions can be tackled in any order. UploadVR notes these are more replayable than they appear, because they reward mastery of different aircraft and approaches rather than scripted outcomes.
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Mission Editor — Build Your Own Scenarios
A full Mission Editor lets you construct custom engagements — choose the theater, the aircraft types, the weather, time of day, front line disposition and AI skill level. UploadVR specifically highlights this as "the real star of the single-player show," a throwback to the classic DOS-era combat flight sims where sandbox creation was core to the experience. For schools, this is a genuinely powerful tool: teachers can construct historically specific scenarios for students to fly — a Battle of Britain patrol, a Pearl Harbor response, a daylight raid over Germany.
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Cockpit-Only — No HUD, All Immersion
There are no third-person cameras, no floating damage indicators, no waypoint markers cluttering the view. All information — aircraft state, threat direction, altitude, speed — comes from reading the cockpit instruments and using your eyes. A map sits on your lap (requiring you to lean in to read it). This absolute commitment to immersion is what reviewers consistently praise as the game's defining quality. PSVR2 players describe it as "the reason I bought the headset." It also means there is a genuine learning curve — but one that rewards mastery rather than punishing failure.
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Multiplayer — Team Battles, Duels, Custom Rooms
Online multiplayer features team battles, duels and squad formations. Bots fill empty slots so matches always have enough participants — a sensible decision given the smaller VR player pool. Custom Battles let you create any engagement across any theater with any combination of aircraft, including absurdities like Sopwith Camels over the Pacific — which UploadVR used to good effect. The multiplayer population is smaller than War Thunder's but growing, and the bot-filling system means you're never waiting in an empty lobby.
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Walkable Hangar & Proving Ground
Between missions you can walk around the hangar, inspecting aircraft from the outside — examining the rivets on a Spitfire's wing, walking beneath the massive radial engine of a P-47. The Proving Ground lets you test any aircraft across different locations, weather conditions and combat scenarios without the pressure of a mission — ideal for learning a new aircraft's handling characteristics before taking it into combat. For schools, the hangar walkthrough alone is a remarkable historical artifact experience.
⚠️ Honest Caveats
Steam reviews are mixed (57%). A significant minority of reviewers find the game lacking polish — thin tutorial for newcomers, no in-game radio comms in multiplayer, no confirmed crossplay between PSVR2 and Steam, and lobbies that rely on bots. PSVR2 reviews are considerably warmer. The core VR experience is universally praised; the surrounding infrastructure is still maturing.
No tutorial for beginners. The game assumes some baseline familiarity with flight sims or War Thunder. Complete novices may find the first hour challenging — particularly reading cockpit instruments and maintaining situational awareness without a HUD. YouTube channels like Trainingdays (cited by players) help significantly. The Proving Ground is the intended learning space.
Requires a capable PC for Quest via Link. Quest users need a PC with sufficient GPU power to run SteamVR comfortably — a mid-range gaming PC minimum. Schools without gaming PCs will need to use PSVR2 on a PlayStation 5.
School Value

Curriculum & Educational Fit

History (WWI/WWII aviation)
95%
Geography (theaters of war)
80%
Computing / STEM (physics sim)
75%
Enrichment / reward
93%
Engagement
95%
Age appropriateness (13+)
85%

Aces of Thunder's most significant school value is in History — specifically GCSE and A-Level modern history units on WWI and WWII. The aircraft rosters, map locations and War Stories missions directly map to curriculum content: the Battle of Britain, Operation Overlord, the Pacific War, the strategic bombing campaign, and the role of air power in determining the war's outcome. Flying a Spitfire over the White Cliffs of Dover or a Zero over Pearl Harbor creates a visceral sense of historical place that no textbook can replicate. The Mission Editor gives teachers the ability to construct specific historical scenarios as discussion prompts. Geography teachers can use the 15 maps to anchor the concept of theaters of war spatially. For Computing and STEM, the physically accurate flight and damage models (derived from War Thunder's Dagor Engine) are a real-world example of physics simulation — aerofoil physics, drag, stall behaviour and ballistics all modelled accurately. Note: the game features wartime aerial combat with aircraft damage — appropriate from around age 13.

XR School Verdict
VR immersion10/10
Aircraft fidelity10/10
Historical depth9/10
Mission Editor9/10
Multiplayer polish6/10
Beginner accessibility5/10
Bottom line: The finest VR combat flight simulator available — and one of the most powerful History curriculum tools in any school's VR library. Flying a Spitfire over the White Cliffs of Dover or a Zero over Pearl Harbor is genuinely affecting in a way that no book, film or flat-screen game can replicate. The multiplayer and tutorial are still maturing, but the core experience is extraordinary. Essential for any school teaching WWI or WWII history with access to PSVR2 or a gaming PC.
✈️ Aircraft Roster (Selected)
🇺🇸 American
P-51 Mustang · P-47 Thunderbolt · P-63 Kingcobra
🇬🇧 British
Spitfire · Mosquito
🇩🇪 German
Bf 109 · Fw 190
🇷🇺 Soviet
Il-2 Sturmovik · Yak-9T
🇯🇵 Japanese
A6M3 Zero
🕊️ WWI
Fokker Dr.I (Red Baron) · SPAD S.XIII
Pros & Cons
✓ Finest VR dogfighting ever made
✓ 29 aircraft — all unlocked from day one
✓ Cockpit-only — total immersion
✓ HOTAS peripheral support
✓ 15 historical maps · 3 fronts
✓ 14 missions + 9 War Stories
✓ Mission Editor — build own scenarios
✓ Walkable hangar
✓ Proving Ground for practice
✓ Flatscreen mode (no headset needed)
✗ No native standalone Quest
✗ Thin tutorial for beginners
✗ Steam reviews mixed (57%)
✗ No PSVR2/Steam crossplay
✗ Multiplayer still maturing
Quick Info
PlatformPSVR2 · Steam · Quest (Link)
Price$29.99 / $49.99 Deluxe
DeveloperGaijin Entertainment
ReleasedFebruary 3, 2026
Aircraft29 (4 WWI + 25 WWII)
Maps15 · Western/Eastern/Pacific
HOTAS✓ Full support
Flatscreen✓ PC & PS5 (no headset)
VR needed?Optional (but recommended)
Best forHistory · WWII · KS4+ (13+)
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Get on Steam
Aces of Thunder · $29.99
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PlayStation Store (PSVR2)
Aces of Thunder · $29.99
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