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Ghost Town

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đŸ‘ģ Puzzle Adventure ¡ Supernatural ¡ 1980s London ¡ Meta Quest ¡ PC VR ¡ PSVR2
🏆 TIGA Game of the Year 2025 · Best Puzzle Game · Steam 95% Very Positive

Ghost Town

London, 1983. Edith Penrose is an Irish witch turned paranormal detective — and her brother has vanished. Navigate the haunted streets and fog-drenched interiors of 1980s London, solving tactile puzzles, activating magic sigils, summoning restless spirits and unravelling a genuinely gripping mystery. From Fireproof Games, makers of The Room — the studio that has defined VR puzzle adventures since 2020. The best VR game of 2025 according to the TIGA Awards.

$24.99 Meta Quest 2/3 PC VR · PSVR2 Fireproof Games 4–5 hours April 2025
Meta Store — $24.99 Steam
XR Rating
4.6
⭐⭐⭐⭐⭐
Platform: Meta Quest 2/3 ¡ PC VR ¡ PSVR2  Âˇ  Price: $24.99 (sales to $17.99)  Âˇ  Developer: Fireproof Games (The Room series)  Âˇ  Steam: 95% Very Positive (476 reviews)  Âˇ  Awards: TIGA Game of the Year 2025 ¡ Best Puzzle Game
About the Game

What is Ghost Town?

Ghost Town is the latest VR puzzle adventure from Fireproof Games — the studio behind The Room series, which has been setting the gold standard for VR puzzle experiences since The Room VR: A Dark Matter in 2020. Released on 24 April 2025, Ghost Town won both Best Puzzle Game and Game of the Year at the 2025 TIGA Awards, cementing its place as the most acclaimed new VR title of the year.

Set in London in 1983, you play as Edith Penrose — an Irish witch who runs a paranormal detective agency with her flatmate Rina. When Edith's brother disappears, a mysterious lead draws her into a web of hauntings, supernatural phenomena and hidden secrets across the city's fog-drenched streets and shadowy interiors. The game takes a more narrative-driven approach than The Room VR — interweaving puzzles with walking-and-talking story sections that keep the pacing fresh and the emotional investment high.

Why Fireproof Games matters: Ghost Town is not a newcomer trying to make a VR puzzle game — it is the work of a studio that has spent years studying what VR does that no other medium can. The tactile satisfaction of physical puzzle interaction, the use of scale and presence to make environments feel inhabited, the way a well-designed hint system can keep players engaged without breaking immersion — these are all lessons Fireproof has earned through years of craft. Ghost Town is the fullest expression of that knowledge to date.

The 1980s London setting is a masterstroke — atmospheric, distinctive and grounded in a cultural specificity that makes every environment feel authentic rather than generic. The game is available across Meta Quest 2 and 3, PC VR (Steam) and PSVR2, with language support for English, French, German, Italian, Japanese, Korean and Spanish.

Features

What Makes Ghost Town Special?

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Narrative-Driven Puzzle Adventure
Unlike many VR puzzle games that are purely mechanical, Ghost Town weaves its puzzles into a genuinely compelling story. Walking-and-talking sections with Edith and Rina break up the puzzle sequences, deepen character, and give each puzzle location a narrative reason for existing. Reviewers consistently note that the balance feels right — story sections never outstay their welcome, and puzzles are always earned by what comes before them.
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Tactile Puzzle Variety
Ghost Town's puzzle design is praised for its variety and tactile satisfaction — each puzzle feels physically distinct. Themes include light, symbols and magical perspective, with each level introducing new mechanics rather than repeating the same type. You will activate magic sigils, manipulate objects with both hands, use a torch to reveal hidden clues, and summon spirits through ritual gestures. The dexterity required from VR controllers is used meaningfully throughout rather than as a novelty.
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Motion Capture & Professional Voice Acting
Every character is motion-captured and voiced by professional actors — a relatively rare investment in VR gaming that pays dividends in emotional engagement. Reviewers specifically call out the voice performances as excellent across the board, from Edith herself to supporting characters and the ghosts you encounter. You can feel genuine empathy for the spirits you save — their stories play out in front of you in moments that are described by multiple reviewers as genuinely moving.
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Masterful Audio Design
6DOF Reviews describes the audio as "not just good — but downright masterful." The music emphasises when it should and gets out of the way when silence is the better choice. Atmospheric sound design creates a vivid sense of 1980s London — rain on cobblestones, distant sirens, the creak of old buildings. Ghost Town understands that half the immersion battle in VR is won through audio, and acts accordingly.
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Visuals That Rival PC VR — on a Standalone Headset
Ghost Town's graphics are among the finest achieved on the standalone Meta Quest — reviewers from The VR Realm and 6DOF explicitly compare them to PC VR and PSVR2 quality. Fireproof has done something remarkable with Unity and the Quest's mobile chip: lighting design, texture detail, particle effects and art direction all feel like a much more powerful machine. Each environment is described as leaving you in awe. The 1980s London art direction — rain-slicked streets, dim bulbs in old interiors, peeling wallpaper — is beautifully realised.
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Progressive Hint System
A carefully designed hint system reveals guidance progressively — giving just enough nudge to keep players moving without solving puzzles for them. This is a design challenge that many puzzle games get wrong (too aggressive or too obscure). Fireproof's approach, refined across The Room series, lands the balance well. Puzzles are described as "challenging enough to make you think but not so obscure that you get frustrated."
Honest Notes

The Minor Caveats

âąī¸ 4–5 Hours — Some Find It Short
Ghost Town takes most players 4–5 hours to complete. At $24.99, some reviewers feel this is on the shorter side for the price — though the majority note that the quality of every moment justifies the cost, comparing it to a premium cinema experience. If length is a priority consideration, wait for a sale (it has been discounted to $17.99).
đŸ•šī¸ One Puzzle Uses Physical Thumbstick (Not Immersive)
One specific segment requires using the actual Touch Controller thumbstick to operate a virtual joystick — breaking the otherwise consistent immersion norms of the game. One reviewer got stuck on this for over 10 minutes, assuming it was a glitch. It is worth knowing about before you play.
đŸ–ī¸ Hands Have No Collision with Physical Objects
Your virtual hands pass through non-interactive objects rather than colliding with them — a common VR limitation, but noticeable given how interactable everything else feels. Minor in practice but worth noting for players expecting full physical simulation.
School Value

Curriculum & Educational Fit

Critical thinking / problem solving
92%
English / Media / narrative
80%
History (1980s Britain / London)
65%
Enrichment / reward
95%
Engagement
96%
Age appropriateness (12+)
88%

Ghost Town is not a curriculum tool in the way that Maroon or Nanome are — it won't teach a chemistry concept or explain a historical event. Its educational value is in critical thinking, lateral reasoning and problem solving — the cognitive processes that make a good puzzler are precisely those that good teachers want to develop. For English and Media, the game is a masterclass in narrative structure, character voice and environmental storytelling — studying how Ghost Town builds atmosphere and character could serve a Media Studies or creative writing unit. The 1980s London setting has some incidental historical geography value. As a high-quality, age-appropriate (12+) enrichment experience or reward, it is outstanding. Note: the supernatural themes (ghosts, exorcism, witchcraft) are treated atmospherically rather than graphically — more Ghostbusters than horror — but teachers should review before use with younger secondary students.

XR School Verdict
Visual quality10/10
Audio & voice acting10/10
Puzzle design9/10
Narrative & atmosphere10/10
Length vs price7/10
Value for money8/10
Bottom line: The finest VR puzzle adventure of 2025 — TIGA Game of the Year for good reason. Ghost Town proves what VR storytelling can be when a studio truly understands the medium. Visuals that rival PC VR on a standalone headset, masterful audio, professional performances and clever, varied puzzles make this essential for any school VR library. Four to five hours might feel brief at $24.99 — wait for a sale if budget is tight — but the experience is exceptional from start to finish.
🏆 Awards & Reviews
TIGA 2025: đŸĨ‡ Game of the Year + Best Puzzle Game
Steam: 95% Very Positive (476 reviews)
The VR Realm: "Top game released in 2025 across all VR platforms"
6DOF Reviews: "A triumph for those who love VR's potential to truly immerse"
Metacritic: Strong aggregate ¡ "A must for fans of the genre"
Pros & Cons
✓ TIGA Game of the Year 2025
✓ Visuals rival PC VR on standalone Quest
✓ Masterful audio & voice acting
✓ Genuinely gripping narrative
✓ Varied, tactile puzzle design
✓ Progressive hint system
✓ Motion capture throughout
✓ 95% Very Positive on Steam
✓ Quest 2/3 · PC VR · PSVR2
✓ From Fireproof Games (The Room)
✗ 4–5 hrs — short for the price
✗ One thumbstick puzzle breaks immersion
✗ Hands don't collide with objects
Quick Info
PlatformQuest 2/3 ¡ PC VR ¡ PSVR2
Price$24.99 (sales to $17.99)
DeveloperFireproof Games
ReleasedApril 24, 2025
SettingLondon, 1983
Length4–5 hours
Steam score95% Very Positive
LanguagesEN ¡ FR ¡ DE ¡ IT ¡ JA ¡ KO ¡ ES
Best forEnrichment ¡ Reward ¡ KS3+ (12+)
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Get on Meta Store
Ghost Town ¡ $24.99
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