Max Mustard
Max Mustard
Planet Krunch is in trouble. Villainous businessman Stubbins is kidnapping adorable creatures called Mudpups and selling them as luxury products to the wealthy elite. Only one person can stop him: rocket-boot inventor Max Mustard — and you. A joyful, brilliantly controlled VR platformer across 40 hand-crafted levels, 4 ridiculous bosses and 8 powerful gadgets. Built from the ground up for VR, from indie studio Toast Interactive. The finest VR platformer since Astro Bot.
What is Max Mustard?
Max Mustard is a made-for-VR 3D platformer developed by Toast Interactive — a small indie studio — and released on Meta Quest in March 2024, followed by PSVR2 and Steam in October 2024. From its first moment, the game communicates a clear ambition: to do for VR what Astro Bot Rescue Mission did in 2018, delivering a joyful, precise, content-rich platformer that uses VR's unique perspective as an integral part of the experience rather than a novelty layer over a flat-screen game.
The result is the highest-rated VR platformer released since Astro Bot — earning 4.8 out of 5 from 667 Meta Store reviews and 4.87 out of 5 from 464 PSVR2 reviews, with reviewers across Road to VR, 6DOF Reviews, The VR Realm and MIXED all recommending it strongly. The central premise is charming and kid-friendly: inventor Max Mustard witnesses small, adorable creatures called Mudpups being kidnapped by the villainous businessman Stubbins and sold as luxury vanity products. You team up with Max to rescue them — one vibrant level at a time.
The game launches you into the action immediately — there is no tutorial, which reflects confidence in its own intuitiveness. You are eased in through the genre's well-established conventions: simple enemies, clear level paths, and the deeply satisfying feeling of landing on an enemy's head. Each of the 40 levels is hand-crafted with its own surprises, hazards and mechanics.
What Makes It Special
Curriculum & Educational Fit
Max Mustard is not a curriculum tool — it won't teach a chemistry concept or explain a historical event. Its educational value lies in spatial reasoning (navigating a 3D environment from a unique perspective), problem-solving and timing (learning enemy patterns, platform rhythms, and boss mechanics), and the broader value of experiencing high-quality interactive design. For Computing students, Max Mustard is a masterclass in game design principles — level pacing, difficulty curves, mechanic introduction, visual language and player feedback. Its platform structure (tubular levels, escalating challenge, gadget unlocks) illustrates core game design concepts concretely. As an enrichment or reward experience, it is outstanding — joyful, age-appropriate from 7 upwards, with no content concerns whatsoever and genuine skill development over its 40 levels.
| Platform | Quest 2/3/Pro · PSVR2 · Steam |
| Price | $29.99 |
| Developer | Toast Interactive |
| Released | March 21, 2024 (Quest) |
| Levels | 40 hand-crafted |
| Bosses | 4 |
| Upgrades | 8 gadgets |
| Quest rating | 4.8/5 · 667 reviews |
| Play modes | Seated · standing · roomscale |
| Best for | Enrichment · All ages (7+) |
