PlatformerPuzzles

Ghost Giant

The XR SchoolPlatformers › Ghost Giant
~$29.99 Zoink Games (Sweden) Meta Quest PSVR ★ BAFTA Nominated
Zoink Games (Gothenburg) • OpenCritic 82 "Strong" • Written by Sara Bergmark Elfgren

Ghost Giant

You are a giant ghost visible only to Louis, a young cat boy found crying alone. Lean over his tiny diorama world, reach in with your enormous hands, solve puzzles, and help him bear the weight of something far too heavy for a child. A heartbreaking, beautiful VR adventure.

Developer: Zoink Games (Gothenburg, Sweden)
Writer: Sara Bergmark Elfgren
Released: PSVR April 2019 • Quest Feb 2020
Duration: ~4-5 hours
8.5
/10
XR School Score
Recommended
OpenCritic 82 "Strong" • Metacritic 80-85 • BAFTA nominated • UploadVR: "a thoughtful game not afraid to tackle tough subjects" • Quest version is the best version
OpenCritic 82 "Strong" Metacritic 80 (PSVR) • 85 (Quest)
BAFTA nominated • ~$29.99
Overview

Ghost Giant was developed by Zoink Games, a Swedish studio from Gothenburg whose previous games include FE, Stick It to the Man, Zombie Vikings, and Flipping Death. Directed by Olov Redmalm and written by Sara Bergmark Elfgren, it was developed natively for PSVR (2019) before arriving on Oculus Quest in February 2020. The Quest version is widely regarded as the superior version due to the headset's superior tracking, the absence of a wire, and the ability to lean and twist freely.

You are the titular ghost giant: an enormous, translucent presence looming over a toy-scale diorama world. You are invisible to everyone except Louis, an anthropomorphic cat boy found crying by a lake in the fictional town of Sancourt. The world is built in the aesthetic of handmade cardboard cutouts and painted wooden stages. You interact by leaning forward, reaching your enormous hands into the scene, lifting rooftops to peer inside buildings, moving objects, cranking mechanisms, and making it rain by clashing clouds together. Louis, initially terrified of you, becomes your companion and guide to the town.

The Hidden Depth: A Story About Depression and Neglect Ghost Giant presents as a charming, whimsical adventure. UploadVR's review called it "a Trojan Horse disguising a bold take on depression and neglect." The writer Sara Bergmark Elfgren — a published Swedish novelist — gives the narrative a sophistication and emotional honesty far beyond typical VR puzzle games. Louis is carrying something very heavy, and the story slowly reveals what it is. UploadVR: "I found myself desperate to comfort Louis, to be there for him... Conjuring such complexity is Zoink's greatest achievement and it's what I'll carry with me moving on from Ghost Giant." For PSHE, emotional literacy, and mental health curriculum contexts, the game provides genuine discussion material, though teachers should be aware of the themes and brief students accordingly.
The World of Sancourt
🏠
Louis's Home
Where you first meet Louis. Peek inside the cottage, learn about his life, and discover why he's crying by the water.
🏪
The Village of Sancourt
A storybook French-style village of anthropomorphic animal characters, each with their own problems and puzzles for the giant to help solve.
🍀
The Sunflower Fields
One of the game's most visually striking environments. Giant sunflowers, open skies, and a sequence involving clouds that is genuinely memorable.
🌊
The Lake and Beyond
Water puzzles and the deepening of Louis's story. The lake where you first found him returns with new meaning.
Curriculum Value and Teacher Notes
Teacher Note: Mature Emotional Themes Require Briefing Ghost Giant deals with parental mental illness, childhood neglect, and the emotional burden carried by children in difficult family situations. These themes are handled with care and sensitivity, and the game is rated Everyone (ESRB) / PEGI 7 due to the non-graphic, fairy-tale presentation. However, teachers should preview the game and be aware that the subject matter may resonate personally with some students. The themes make it valuable for PSHE, mental health, and emotional literacy, but should be framed thoughtfully. The game is in no way graphic or frightening; it is moving and gentle. The question is not whether students can handle it, but whether the classroom context is appropriate for what it raises.
PSHE, Emotional Literacy, and Narrative English Ghost Giant's story is exceptional material for PSHE discussions about emotional support, the weight adults place on children, and the power of being truly seen by someone. The lack of explicit exposition — the game shows rather than tells — makes it excellent for English Language "reading between the lines" and inference work. The diorama format is itself a discussion point for Media Studies: how does the toy-world aesthetic create emotional distance that makes difficult themes more bearable? The writer Sara Bergmark Elfgren is a published novelist, and her approach to the narrative reflects that pedigree.
Narrative quality
9.2
PSHE / emotional literacy
8.8
VR immersion / diorama
8.6
Puzzle quality
7.2
KS3-KS5 suitability
8.4
All ages (ESRB Everyone)
8.0
What Critics Say
UploadVR (PSVR original)Highly Recommended
"Ghost Giant is a thoughtful game, one that's not afraid to tackle tough subjects in new ways. For that, it's something I'll cherish for a long time to come. Zoink's weird and wonderful work is a Trojan Horse disguising a bold take on depression and neglect."
UploadVR (Quest version)Even Better on Quest
"Not only does Ghost Giant survive the transition practically unscathed, it's actually even better on the platform. The Quest rendition brings its diorama-sized worlds more fully to life, removing the need for artificial turning and doing away with some of the bothersome tracking woes."
6DOF ReviewsHighly Recommended
"In Ghost Giant, possibly more than any other game on the Quest to date, the inquisitive revelation of the narrative is the whole experience. And what an experience it is."
Android CentralPositive
"Ghost Giant will be remembered as a landmark VR title. I wish this game existed for every headset. Given the limited movement required to play, it would do quite well — if not better — on a standalone headset." (Pre-Quest release, prescient about Quest's suitability.)
Strengths and Limitations
Strengths
  • OpenCritic 82 "Strong" • Metacritic 85 (Quest) • BAFTA nominated
  • Written by Sara Bergmark Elfgren — published novelist
  • Quest version is the best version — superior tracking, no wire
  • Diorama scale creates unique VR presence unlike any other game
  • Powerful PSHE and emotional literacy curriculum material
  • ESRB Everyone • PEGI 7 — broadly age-appropriate
  • Beautiful cardboard-cutout art style
  • Playable seated with minimal movement — accessible
Considerations
  • Mature emotional themes require teacher briefing (parental mental illness)
  • Short: ~4-5 hours — limited replay value
  • Puzzles are simple relative to the narrative quality
  • Some interaction limitations: not everything in the world can be grabbed
  • No longer available new on PSVR physical — check current availability
~$29.99
Meta Quest • PSVR • Check current availability
Get on Meta Quest → Get on PlayStation →
Quick Facts
Developer
Zoink Games (Gothenburg, Sweden)
Director
Olov Redmalm
Writer
Sara Bergmark Elfgren (novelist)
Price
~$29.99
Platforms
Meta Quest • PSVR
PSVR released
April 19, 2019
Quest released
February 20, 2020
Duration
~4-5 hours
OpenCritic
82 "Strong" • 83% recommend
Metacritic
80 (PS4 PSVR) • 85 (Quest)
Awards
BAFTA Games Award nominated • Best VR/AR Game
Age Rating
ESRB Everyone • PEGI 7 (themes require teacher briefing)
Verdict
One of VR's most emotionally resonant and narratively courageous experiences. Zoink Games and writer Sara Bergmark Elfgren created something genuinely rare: a VR game that uses the medium's sense of scale and presence to tell a story about childhood grief, parental mental illness, and the healing power of being truly seen. OpenCritic 82, Metacritic 85 on Quest, BAFTA nominated. Teachers should preview the game and be prepared to frame the themes; the rewards for doing so are exceptional. The Quest version is the definitive version.