VR Giants
VR Giants
One player is Goliath — a towering giant rooted to the earth, able to lift mountains, bridge chasms and shield a tiny companion from harm. The other is David — small, agile, free to roam, but utterly dependent on Goliath to survive. Together, across deserts, glaciers, lava caves and sunlit pastures, you rescue David's lost sheep. The most genuinely teamwork-driven VR co-op game available — and the only one where your friend plays completely free.
VR Giants launched on Meta Quest on 11 December 2025 in Early Access — the game is content-complete for its 23 levels but the concluding story outro is still in development. It is also currently Quest 3 and 3S only (not Quest 2). The Steam version has been available since 2023 and supports earlier hardware via PC VR. These are worth knowing before purchase — but current players report a complete and polished experience across the available levels.
One of VR Giants' most celebrated features: buy one copy and your co-op partner joins completely free via a room code system — no second purchase required. They can play as David on another Quest 3, or on a PC via Steam (crossplay fully supported). This dramatically lowers the barrier to entry for school pairs and friend groups. A separate Friends Pass is also available on the Meta Store at reduced price for the second player's account if they want their own copy.
What is VR Giants?
VR Giants is an asymmetric co-op platformer from Risa Interactive — a small indie studio founded by Wolfgang Tschauko in Graz, Austria. It launched on Steam Early Access in June 2023 and came to Meta Quest 3 in December 2025. The premise is beautifully simple: one player is Goliath — a massive giant rooted to an anchor point in the landscape — and the other is David, a tiny human companion who must navigate the world on foot. They can only progress together, and they can only succeed by communicating.
As Goliath, you are physically enormous — David is the size of your finger. You can lift him over chasms, use your body as a bridge, shield him from hazards with your palm, hurl objects that are immovable to him, and transform into different elemental forms to unlock new possibilities. But you are chained — your movement is restricted to a set play area around each anchor point, and you depend on David to summon you onwards. As David, you are free but tiny and fragile — you can jump, run, collect coins to open gates, activate switches, and reach places Goliath cannot fit. You depend entirely on Goliath to survive hazards, cross gaps and progress.
The four biomes — Desert, Glacier, Volcano and Pasture — each introduce new hazards and new expressions of the Goliath forms, keeping the 23-level campaign fresh. The overarching mission is warmly simple: rescue David's lost sheep, scattered across the landscape. The tone is joyful and family-friendly throughout.
What Makes It Special
Curriculum & Educational Fit
VR Giants' most significant school value is as a teamwork and communication tool — one of very few VR experiences that is structurally collaborative rather than individual. The asymmetric roles force genuine interdependence and communication that solo or same-role co-op games do not. The Free Friend's Pass makes it uniquely cost-effective for school pairs. The David and Goliath narrative framing gives RE and English teachers a direct curriculum hook to the source material. Suitable from age 7 upwards with no content concerns — joyful, family-friendly, and genuinely funny when things go spectacularly wrong.
| Platform | Quest 3/3S · Steam PC VR |
| Price | $19.99 + Free Friend's Pass |
| Developer | Risa Interactive (Graz) |
| Quest launch | December 11, 2025 |
| Status | Early Access |
| Levels | 23 · ~8 hours |
| Biomes | Desert · Ice · Volcano · Pasture |
| Crossplay | ✓ Quest ↔ Steam |
| Space (Goliath) | 2m × 2m minimum |
| Best for | Teamwork · Co-op · Age 7+ |
