Biologyscience

UW Virtual Brain Project

Home Science Biology UW Virtual Brain Project
🧠
🔬 Biology · Neuroscience · VR · Meta Quest & PC/Mac

UW Virtual Brain Project

Take a guided tour inside the human brain — built from real MRI scans — and watch neural signals travel from eye, ear, skin, nose and tongue all the way to the cortex.

🆓 Free 🏫 University of Wisconsin–Madison 📋 Peer-reviewed research 🥽 Meta Quest · PC · Mac
Overview

What Is It?

The UW Virtual Brain Project is a free educational VR experience developed by researchers at the University of Wisconsin–Madison. It takes students on guided tours through five sensory systems of the human brain — Visual, Auditory, Touch (Somatosensory), Olfactory, and Gustatory — using 3D brain models constructed from real MRI scan data.

In each lesson, you travel along neural pathways from the sense organ to the cerebral cortex, stopping at information stations where narrated captions (displayed above your non-dominant hand) explain what each structure does. The lessons are intentionally brief — around 5 minutes each — designed to slot into a normal lesson as a focused enrichment activity rather than replace teaching altogether.

The team behind it — led by Prof. Karen Schloss and Prof. Bas Rokers — describe VR as working like a microscope or telescope: a tool that gives students access to experiences otherwise impossible to have, without replacing the teacher, the textbook, or peer discussion.

Content

The Five Sensory Lessons

👁️
Visual System
Retina → LGN → primary visual cortex. Trace the path of light through the brain.
👂
Auditory System
Cochlea → inferior colliculus → auditory cortex. See how sound becomes perception.
🖐️
Touch (Somatosensory)
Skin receptors → thalamus → somatosensory cortex. Follow pressure signals to the brain.
👃
Olfactory System
Olfactory epithelium → olfactory bulb → piriform cortex. The smell pathway.
👅
Gustatory System
Taste buds → brainstem → gustatory cortex. Trace how flavour reaches the brain.
Research

The Science Behind the App

Unlike most educational VR apps, the UW Virtual Brain Project is backed by peer-reviewed research published in Translational Issues in Psychological Science (2021). In controlled lab experiments and a live undergraduate course, researchers compared the VR lessons against the same content shown on a desktop monitor.

Equal content learning
VR and PC versions produced equivalent gains in factual knowledge — students without headset access are not disadvantaged.
VR is more enjoyable
Participants rated the VR experience as significantly more enjoyable and easier to use than the desktop PC version.
📍
Best for pathways
Students rated VR particularly highly for understanding system pathways — the 3D spatial routing of signals through the brain.

In the classroom trial (Spring 2019, ~80 students), Prof. Schloss rotated the whole cohort through 25 headsets in roughly 20 minutes — with time left for a follow-up discussion. Students suggested they'd welcome more time to explore freely, and more worked examples.

Classroom

How to Use It in Class

Because each lesson runs for about 5 minutes, a class set of headsets can be shared across a large group relatively quickly. The research team suggest a simple three-phase structure that works well:

1
Introduce — traditional teaching introduces the sensory system and its key structures before the headsets go on.
2
Experience — students rotate through headsets in small groups (each lesson is ~5 min). PC/Mac version runs simultaneously for everyone else with no headset.
3
Consolidate — class discussion, paired activities or questions re-anchor the VR experience with peers and the instructor.
💡 No headsets? No problem. The PC and Mac desktop versions deliver the same content and have been actively used at the University of Wisconsin–Madison and NYU Abu Dhabi for anatomy teaching without any VR hardware.
Voices

What People Are Saying

KS
Prof. Karen Schloss
Principal Investigator · UW–Madison · Schloss Visual Reasoning Lab

"Just as students do not spend entire classes with microscopes attached to their face, they also need not spend entire classes in VR headsets. VR acts as a springboard to facilitate discussion rather than isolate students from each other and the instructor."

Source: Schloss Visual Reasoning Lab · schlosslab.discovery.wisc.edu
BR
Prof. Bas Rokers
Co-PI · NYU Abu Dhabi · Neuroimaging Center

"The power of VR is its ability to transport learners to new environments they might not otherwise be able to explore. Our findings indicate that learners without access to VR technology are not at an inherent disadvantage — but VR makes the experience notably more engaging."

Source: ScienceDaily · August 2021
S
Undergraduate student
Psychology of Perception (Psych 406) · UW–Madison · Spring 2019

"It helped me understand the visual pathways more than the textbook diagrams ever did. Being inside the brain and actually following the signal from the retina all the way through — that's something you just can't get from a 2D diagram."

Source: Classroom implementation feedback · Schloss et al. (2021)
Our Verdict

XR School Scores

Educational Value 10 / 10
Peer-reviewed, curriculum-aligned, research-backed. Free. Nothing comparable exists for neuroscience VR.
Immersion 8 / 10
Real MRI-derived brain models and guided narration create genuine presence. No free roam but pathways feel tangible in 3D.
Ease of Use 9 / 10
Designed for classroom rotation. Students reported finding VR easier to use than the desktop version. Minimal controls required.
Classroom Fit 10 / 10
5-minute lessons slot perfectly into a period. PC/Mac fallback means every student can access it regardless of hardware.
Value for Money 10 / 10
It's free. All five lessons included. No subscription, no in-app purchases.
Bottom Line

The UW Virtual Brain Project is one of the most educationally credible VR apps in existence. It was built by neuroscientists, tested in real classrooms, and validated in peer-reviewed research. At zero cost and with a PC/Mac fallback that removes the hardware barrier entirely, there is simply no reason not to use it in any biology, psychology or neuroscience lesson covering sensory systems. It is an outstanding resource.

Quick Facts
Price Free
Developer UW–Madison
Platforms Meta Quest · PC · Mac
No. of Lessons 5
Lesson Length ~5 min each
Research backed Yes — peer reviewed
Age group KS4 / Post-16 / HE
Curriculum Fit
A-Level Biology ★★★★★
A-Level Psychology ★★★★★
GCSE Biology ★★★☆☆
University / HE ★★★★★
Primary / KS2 ★☆☆☆☆
🖥️ No Headset? No Problem.

The exact same five lessons are available as a free download for PC and MacOS. The research showed identical learning outcomes on desktop — only enjoyment differed. Students without headset access miss nothing educationally.

📄 Research Paper

Schloss, K.B. et al. (2021). The UW Virtual Brain Project: An immersive approach to teaching functional neuroanatomy. Translational Issues in Psychological Science.

Read the paper →
Review by The XR School · Biology · Science