BoxingSimulatorsSports

True Boxing VR

The XR SchoolSimulatorsBoxing › True Boxing VR
PWR 72%
~$14.99 ⚠ PEGI 12 • Age 12+ Solo developer • Sweden Steam: Early Access • Quiet
K-land Games • "Developed by Boxers for Boxers" • Meta version more actively maintained than Steam

True Boxing VR

A solo-developer VR boxing game built with a strong focus on authentic technique over arcade-style fun. Designed by a developer who works directly with players via Discord and direct email support. Honest assessment: the Meta Quest version is meaningfully more actively maintained than the quieter Steam Early Access listing.

Developer: K-land Games (Peter Karrlander)
Price: ~$14.99
Platform: Meta Quest 2/3 • Steam (Vive, Vive Focus)
Opponents: 10 (all now added)
⚠ PEGI 12 • Ages 12 and over. True Boxing VR simulates competitive boxing technique. Suitable for secondary school age and above. Space requirement: minimum 2m×2m (6.5ft×6.5ft) room-scale area. Valve Index controller support had known issues at launch — verify compatibility before deploying on Index hardware.
5.5
/10
XR School Score
Cautiously Considered
Genuinely earnest solo-developer effort • All 10 opponents now added • Steam Early Access shows little recent activity • Meta Quest version more current • Recommend Meta over Steam
Solo developer, Sweden "Developed by Boxers for Boxers"
Free demo on Steam & Meta
Overview

True Boxing VR is developed by K-land Games, a Swedish studio that appears to be effectively a single developer, Peter Karrlander, working under the tagline "developed by Boxers for Boxers." The game's design philosophy is explicit: distinguish itself from the exaggerated, arcade-style portrayals of boxing common in other VR titles and Hollywood films, focusing instead on authentic technique and biomechanics created by a team that includes actual boxers and coaches.

The game entered Early Access on Steam on May 29, 2024 with a target full 1.0 launch in fall 2024 — a deadline that has not been met. The Early Access launched with 5 opponents against a planned final roster of 10; Steam community updates confirm all 10 opponents have since been added, alongside performance optimisation work (reducing polycount and texture sizes to maintain framerate above 72fps) and continued bug fixes.

Honest Assessment: Steam Looks Quiet, Meta Quest Looks More Alive The Steam store page itself carries an automated notice: "the last update made by the developers was over 14 months ago." Steam community discussions thin out noticeably after the initial Early Access period. However, the Meta Quest version tells a more active story — developer responses to player reviews on the Meta store are dated as recently as April 2025, with Karrlander personally fixing reported bugs ("I have uploaded a new version (85)... Contact me at peter.karrlander@mac.com for direct support") and engaging directly with feedback about UI clutter and training mechanics. For schools considering this title, the Meta Quest version is the more current and better-supported option of the two.
Game Modes
🏃
The Gym
Train under a virtual coach. Padwork practising combinations, accuracy, and timing. Sparring exercises for timing, defence, and counter-attacks. Punch cannon for reaction drills.
🏅
Direct Fight
Jump straight into a match against any of the 10 available opponents without career progression. Choose stance, round length, and player height before the fight.
🏆
Career Mode
Structured progression through opponents of increasing skill. Reported playtime of 20+ hours for a full first campaign run.
🧤
Stance & Movement Options
Orthodox or Southpaw stance. Joystick movement supported alongside physical movement — useful in tighter room-scale spaces where full physical footwork isn't possible.
Curriculum Value
Authentic technique focus
7.8
PE / fitness intensity
7.4
Content completeness
5.8
Development momentum (Steam)
2.8
Development momentum (Meta)
6.2
School Deployment Note: Treat as Secondary, Not Primary True Boxing VR is a genuine, earnest piece of work from a developer who clearly knows and loves boxing, with real authenticity in the technique focus. But for a school making a primary purchasing decision in the boxing category, the resource constraints of a single developer working largely alone are a real factor: bugs persist between updates, content remains thinner than the more heavily resourced Thrill of the Fight 2, and the Steam build risks falling further behind. Recommend Thrill of the Fight 2 or Mutant Boxing League VR as primary purchases, with True Boxing VR (Meta version, via the free demo first) as a worthwhile secondary or personal-interest title rather than a main classroom deployment choice.
What Players Say
Meta Quest playerPositive
"Game is working now and one of my favorite boxing games on the quest! Great training and great gameplay. I like that you can take on matches in career mode, and you can also train improve your real life boxing skills in gym mode."
Developer response (Peter Karrlander)Direct support
"Thanks for your feedback. I'm looking over some of the bugs in the training session, and these will be fixed in the next update that is coming soon. You can always contact me directly on peter.karrlander@mac.com for direct support."
Steam community memberEncouraging
"This looks like it could be what Thrill of the Fight never did... it is clear that you have a great drive. Best of luck to you dev."
Strengths and Limitations
Strengths
  • Built with input from real boxers and coaches
  • Authentic technique focus over arcade-style action
  • Gym mode with structured padwork and coaching
  • All 10 planned opponents now implemented
  • Free demo on both Steam and Meta before purchase
  • Solo developer is highly responsive on Meta Quest store
  • Joystick movement option for limited room-scale spaces
  • Orthodox/Southpaw stance selection
Considerations
  • Steam Early Access shows no developer activity for 14+ months
  • Planned fall 2024 full launch never materialised
  • Solo developer means slower bug fixes and content updates than rivals
  • Valve Index controller support had known issues at launch
  • Hit detection bugs reported in training mode (padwork registration)
  • Content depth thinner than Thrill of the Fight 2
  • PEGI 12 — secondary school minimum for deployment
~$14.99
Try the free demo first on either platform
Get on Meta Quest (recommended) → View on Steam (less active) →
Quick Facts
Developer
K-land Games (Peter Karrlander, Sweden)
Price
~$14.99
Status
Early Access (Steam) • More active on Meta
Platform
Meta Quest 2/3 • Vive, Vive Focus (Steam)
Age rating
PEGI 12 • Ages 12+
Opponents
10 (all now added)
Space req.
Min 2m×2m (6.5×6.5ft)
Demo
Free on Steam & Meta
Support
Direct dev email & Discord
Verdict
A genuinely earnest solo-developer effort with real boxing authenticity and a developer who clearly cares and engages directly with players. The Meta Quest version, where the developer remains actively responsive, is meaningfully more current than the quieter Steam Early Access build. For schools, this is best approached as a secondary or personal-interest title rather than a primary purchasing decision — the resource constraints of a one-person studio mean content and polish progress more slowly than the better-resourced alternatives in this category. Try the free demo before any purchase, and if proceeding, choose the Meta Quest version over Steam.