True Boxing VR
True Boxing VR
A solo-developer VR boxing game built with a strong focus on authentic technique over arcade-style fun. Designed by a developer who works directly with players via Discord and direct email support. Honest assessment: the Meta Quest version is meaningfully more actively maintained than the quieter Steam Early Access listing.
Free demo on Steam & Meta
True Boxing VR is developed by K-land Games, a Swedish studio that appears to be effectively a single developer, Peter Karrlander, working under the tagline "developed by Boxers for Boxers." The game's design philosophy is explicit: distinguish itself from the exaggerated, arcade-style portrayals of boxing common in other VR titles and Hollywood films, focusing instead on authentic technique and biomechanics created by a team that includes actual boxers and coaches.
The game entered Early Access on Steam on May 29, 2024 with a target full 1.0 launch in fall 2024 — a deadline that has not been met. The Early Access launched with 5 opponents against a planned final roster of 10; Steam community updates confirm all 10 opponents have since been added, alongside performance optimisation work (reducing polycount and texture sizes to maintain framerate above 72fps) and continued bug fixes.
- Built with input from real boxers and coaches
- Authentic technique focus over arcade-style action
- Gym mode with structured padwork and coaching
- All 10 planned opponents now implemented
- Free demo on both Steam and Meta before purchase
- Solo developer is highly responsive on Meta Quest store
- Joystick movement option for limited room-scale spaces
- Orthodox/Southpaw stance selection
- Steam Early Access shows no developer activity for 14+ months
- Planned fall 2024 full launch never materialised
- Solo developer means slower bug fixes and content updates than rivals
- Valve Index controller support had known issues at launch
- Hit detection bugs reported in training mode (padwork registration)
- Content depth thinner than Thrill of the Fight 2
- PEGI 12 — secondary school minimum for deployment
- Developer
- K-land Games (Peter Karrlander, Sweden)
- Price
- ~$14.99
- Status
- Early Access (Steam) • More active on Meta
- Platform
- Meta Quest 2/3 • Vive, Vive Focus (Steam)
- Age rating
- PEGI 12 • Ages 12+
- Opponents
- 10 (all now added)
- Space req.
- Min 2m×2m (6.5×6.5ft)
- Demo
- Free on Steam & Meta
- Support
- Direct dev email & Discord
