Go For Launch: Mercury
Go For Launch:
Mercury
Climb into Freedom 7 and become Alan Shepard. Pull the switches, run the pre-launch checklist, and feel the Redstone rocket ignite beneath you as you become the first American in space. Go For Launch: Mercury is a meticulous, historically accurate simulation of NASA's Project Mercury programme — every spacecraft interior individually crafted, every mission reconstructed from the historical record, and a full-scale recreation of Earth from low orbit waiting at the top.
"Doesn't it look really rather good!" — Scott Manley
Go For Launch: Mercury is a solo passion project by developer Joe Chisholm, published under the First Time Games label, and it shows every hallmark of what a dedicated individual with deep subject knowledge and genuine craft can produce. Released into Early Access in October 2017 after a successful Kickstarter and indie showcase run — including a finalist position at the VRLO 2017 Most Promising New Indie Developer award — it reached full release on Steam in July 2021. The goal, stated plainly on the Steam page, is to be as authentic and accurate as possible: not a dramatisation or a stylised approximation, but a genuine simulation of what it felt like to sit inside a Mercury capsule on top of a Redstone or Atlas rocket in the early 1960s.
Every spacecraft interior has been individually researched and modelled. The switches, instruments, and layout of Freedom 7 are not generic cockpit assets; they are the specific configuration Alan Shepard encountered on May 5, 1961. The same care has been applied to each subsequent Mercury mission, tracking the design changes and loadout differences between vehicles as the programme evolved through six crewed flights. Players work through the pre-launch checklist, experience the vibration and roar of ignition, and ascend through the atmosphere to a full-scale recreation of Earth from low orbit. The experience is explicitly educational — the Steam description flags it as suitable for schools and colleges to teach astronomy, spaceflight, and history.
With 59 Steam reviews at 81% positive, the community is small but consistent: historical accuracy, capsule detail, and the launch sequence are the most praised elements. The main criticism from negative reviews is the learning curve without a thorough tutorial, which is worth flagging to teachers planning sessions with students who have no prior spaceflight context.
- Finest historically accurate Mercury programme simulation in VR
- Every capsule interior individually researched and modelled
- $9.99 • Free demo on Steam — try before purchasing
- Full-scale Earth recreation from low orbit
- Covers all six crewed Mercury missions
- Scott Manley endorsed — community spaceflight credibility
- Playable on a standard monitor without VR headset
- Explicitly designed for school and college educational use
- Cold War History / Astronomy / Physics curriculum value
- Solo developer passion project: exceptional subject depth
- PC VR only — not available on Meta Quest standalone
- Schools need a VR-capable PC or Quest with Link cable
- Tutorial is thin — teacher prep essential for student sessions
- Solo developer: update pace and long-term support less certain than studio products
- Small Steam review pool (59) — community validation limited
- Controls complexity may require orientation session before student use
- Developer
- Joe Chisholm • First Time Games
- Price
- $9.99 • Free demo on Steam
- Platform
- PC VR only (SteamVR / Oculus PC)
- Monitor mode
- Yes — playable without headset
- Steam rating
- Very Positive • 81% of 59 reviews
- Missions
- All 6 crewed Mercury flights
- Rockets
- Redstone • Atlas (detailed models)
- Endorsed by
- Scott Manley • VRLO 2017 finalist
- Best for
- History, Astronomy, Physics (KS4+)
- Headset needed
- PC VR or Quest via Link cable
