First Person Tennis
First Person Tennis:
The Real Tennis Simulator
The deepest full-court tennis simulation in VR. Seven surface types (clay, grass, hard, indoor), Arcade and Simulation physics, 13 tournaments, online multiplayer, and a unique Vive Tracker feature that lets you attach the controller to a real tennis racket. Developed and continuously refined with professional tennis players.
Active development • Pro player input
First Person Tennis: The Real Tennis Simulator was developed by Mikori Games, an Italian studio, and claims the distinction of being the first tennis simulator developed for VR. It remains the most feature-rich full-court tennis simulation available on standalone Meta Quest, developed and continuously updated with input from the community and professional tennis players. The game has been in ongoing Early Access on Steam since its initial release, reflecting the developer's philosophy of continuous physics refinement rather than a fixed final version.
What separates First Person Tennis from the lighter tennis experiences in this category is depth. Seven distinct court surfaces (clay, grass, hard, blue-green hard, classic synthetic, indoor hard, indoor synthetic) each have specific ball rebound characteristics. Two physics modes (Arcade for beginners, Simulation for accuracy) cater to different ability levels. Four locomotion options give schools flexibility for students with different comfort levels. Monthly online tournaments via Discord build a competitive community. And the Vive Tracker support — allowing a real tennis racket to be attached and tracked — is a feature unique to this title.
Each surface has a specific ball rebound: clay slows the ball and produces high bounces; grass is fast with low bounces; hard courts sit between the two. For PE curriculum, this directly illustrates how surface friction affects dynamics — a Physics application that makes the 7-surface selection educationally useful rather than purely aesthetic.
- 7 court surfaces with distinct ball rebound physics
- Vive Tracker support: use a real tennis racket
- Continuously developed with professional player input
- Singles and doubles • Arcade and Simulation modes
- Monthly online tournaments via Discord
- Mixed Reality mode (Quest)
- Praised by competitive players and coaches for accuracy
- Responsive developer with active community
- Still Early Access on Steam (mature product but not formally 1.0)
- Single save slot — issue for shared classroom headsets
- Teleport locomotion can misplace the player relative to ball position
- Full swing motion requires adequate overhead ceiling clearance
- Smaller review pool than Eleven Table Tennis
- Developer
- Mikori Games (Italy)
- Price
- ~$24.99
- Platform
- Meta Quest • Steam (PC VR)
- Court surfaces
- 7 (clay, grass, hard, indoor + more)
- Physics modes
- Arcade • Simulation
- Locomotion
- Teleport • Autorun • Run in place • Sliding run
- Vive Tracker
- Yes • Attach to a real racket
- MR mode
- Yes (Quest)
- Tournaments
- 13 (Steam) • Monthly online via Discord
- Doubles
- Yes • Online multiplayer
