RacketSimulatorsSports

First Person Tennis

The XR SchoolSimulatorsRacket › First Person Tennis
CLAY
~$24.99 7 court surfaces Mixed Reality • MR support Vive Tracker: use real racket
Mikori Games (Italy) • Developed with professional tennis players • Actively updated • Monthly tournaments

First Person Tennis:
The Real Tennis Simulator

The deepest full-court tennis simulation in VR. Seven surface types (clay, grass, hard, indoor), Arcade and Simulation physics, 13 tournaments, online multiplayer, and a unique Vive Tracker feature that lets you attach the controller to a real tennis racket. Developed and continuously refined with professional tennis players.

Developer: Mikori Games (Italy)
Price: ~$24.99
Platform: Meta Quest • Steam (PC VR)
Tracker: Vive Tracker • Use a real racket
8.0
/10
XR School Score
Highly Recommended
Deepest full-court tennis simulation in VR • 7 surfaces • Vive Tracker real racket support • Continuously developed with pro players • Real-world skills transfer documented
The deepest tennis sim 7 surfaces • Vive Tracker
Active development • Pro player input
Overview

First Person Tennis: The Real Tennis Simulator was developed by Mikori Games, an Italian studio, and claims the distinction of being the first tennis simulator developed for VR. It remains the most feature-rich full-court tennis simulation available on standalone Meta Quest, developed and continuously updated with input from the community and professional tennis players. The game has been in ongoing Early Access on Steam since its initial release, reflecting the developer's philosophy of continuous physics refinement rather than a fixed final version.

What separates First Person Tennis from the lighter tennis experiences in this category is depth. Seven distinct court surfaces (clay, grass, hard, blue-green hard, classic synthetic, indoor hard, indoor synthetic) each have specific ball rebound characteristics. Two physics modes (Arcade for beginners, Simulation for accuracy) cater to different ability levels. Four locomotion options give schools flexibility for students with different comfort levels. Monthly online tournaments via Discord build a competitive community. And the Vive Tracker support — allowing a real tennis racket to be attached and tracked — is a feature unique to this title.

Vive Tracker Support: Use a Real Tennis Racket First Person Tennis supports the HTC Vive Tracker, which can be attached to a real tennis racket, making the VR controller inside the racket frame. This is the closest any consumer VR tennis game comes to physically holding the real equipment. For tennis coaches using VR as a training supplement, or PE teachers who want students to understand how a real racket feels in their hand while the simulation runs, this feature has no equivalent in competing titles. The Vive Tracker (around £120-150) is an additional purchase, but the capability is genuinely unique.
Court Surfaces
🌠 Clay (Roland Garros style) 🌿 Grass (Wimbledon style) 🌧 Hard court (US Open style) 🟢 Blue-green hard ⚪ Classic synthetic 🏠 Indoor hard 🏠 Indoor synthetic

Each surface has a specific ball rebound: clay slows the ball and produces high bounces; grass is fast with low bounces; hard courts sit between the two. For PE curriculum, this directly illustrates how surface friction affects dynamics — a Physics application that makes the 7-surface selection educationally useful rather than purely aesthetic.

Game Modes
🏆
13 Tournaments (Steam)
Career mode with progressive difficulty across 13 tournaments. Offline, no opponent required. Full ranking system.
🏊
Singles & Doubles
Both singles and doubles matches available online. Doubles mode adds tactical team dimension.
🏫
Training Mode
Ball cannon practice for specific shot types. Used by former competitive players for real skills development.
🌐
Online Multiplayer + Monthly Tournaments
Global leaderboard, Discord community, monthly online tournaments with prizes. Active competitive scene.
🏦
Mixed Reality (Quest)
MR mode for Meta Quest allows you to see your real room through the court boundaries.
🎻
Arcade vs Simulation
Arcade mode forgives imprecise timing. Simulation mode rewards correct grip, early ball contact, and body position.
Curriculum Value
Tennis simulation depth
9.2
Surface physics (Physics curriculum)
8.6
Real racket support (Vive Tracker)
9.6
Real tennis skills transfer
8.8
Accessibility for beginners
6.8
School Deployment Note: Single Save Slot A Steam reviewer flagged a practical issue for multi-user environments: First Person Tennis has a single player save slot. If multiple students use the same headset, they overwrite each other's career progression. For classroom use, this means career mode is best approached as a session activity rather than an ongoing personal progression system. Online multiplayer and training modes are unaffected, and both work well in a shared headset context.
What Players Say
SideQuest player (former player)Most accurate
"This is the most accurate representation of real tennis available given current VR technology. I'm a former player and I've tried most tennis games. If accuracy is what you want, this is the one."
Steam reviewer (20-year coach)Coach perspective
"I'm an experienced tennis player and qualified coach of 20 years. This is actually one of my favorites... It rewards correct strokes. Your racquet grip matters. Taking the ball early is important. Body position matters too. It feels very realistic sometimes."
SideQuest player (long-term user)Responsive dev
"I use the training mode to practice for real tennis. It's a great game and it gets updated all the time. Older versions felt more realistic and useful for actual training." (Note: developer responsiveness to community physics feedback is consistently praised.)
Strengths and Limitations
Strengths
  • 7 court surfaces with distinct ball rebound physics
  • Vive Tracker support: use a real tennis racket
  • Continuously developed with professional player input
  • Singles and doubles • Arcade and Simulation modes
  • Monthly online tournaments via Discord
  • Mixed Reality mode (Quest)
  • Praised by competitive players and coaches for accuracy
  • Responsive developer with active community
Considerations
  • Still Early Access on Steam (mature product but not formally 1.0)
  • Single save slot — issue for shared classroom headsets
  • Teleport locomotion can misplace the player relative to ball position
  • Full swing motion requires adequate overhead ceiling clearance
  • Smaller review pool than Eleven Table Tennis
~$24.99
Meta Quest • Steam (PC VR) • Vive Tracker optional
Get on Meta Quest → Get on Steam →
Quick Facts
Developer
Mikori Games (Italy)
Price
~$24.99
Platform
Meta Quest • Steam (PC VR)
Court surfaces
7 (clay, grass, hard, indoor + more)
Physics modes
Arcade • Simulation
Locomotion
Teleport • Autorun • Run in place • Sliding run
Vive Tracker
Yes • Attach to a real racket
MR mode
Yes (Quest)
Tournaments
13 (Steam) • Monthly online via Discord
Doubles
Yes • Online multiplayer
Verdict
The most fully featured full-court tennis simulation in VR. Seven surfaces with distinct physics, Vive Tracker support for a real racket, Arcade and Simulation modes, singles and doubles, and a responsive developer who continuously refines the physics with professional player input. For PE departments and tennis coaches wanting the deepest VR tennis experience, this is the choice. The single save slot is a practical issue for shared classroom headsets that teachers should plan around, and the Early Access status on Steam reflects ongoing development philosophy rather than incompleteness.