Infinity Disk
Infinity Disk
Throw a glowing disc, teleport to where it lands, catch your own throw. That single mechanic β deceptively simple, endlessly layered β forms the foundation of 12 increasingly mind-bending levels in an abstract Tron-inspired sci-fi world. Physics puzzles built entirely around spatial reasoning, trajectory and creative thinking.
What is Infinity Disk?
Infinity Disk is a single-player VR physics puzzle game built entirely around one brilliantly clever mechanic: throw a glowing frisbee disc, then teleport to where it lands to catch your own throw. You are, quite literally, playing frisbee with yourself β across an ever more elaborate gauntlet of obstacles, reflective surfaces, enemies and spatial challenges set in a sleek abstract world inspired by films like Tron.
Created by solo developer Ralph Schaedler in Stuttgart, Germany, the game first launched on PC VR in November 2018. On 20 April 2026 it arrived on Meta Quest with updated content for a new generation of standalone VR players. The core mechanic hasn't changed β it remains as clean and clever as it was at launch β but the Quest version brings the experience to a far wider audience.
The game also features an Arcade mode alongside the main campaign β players can compete for high scores using bounce combos and speedruns, adding a replayability and competitive edge that makes it work well for classroom rotations. Frisbee physics settings are customisable, allowing teachers or students to adjust disc behaviour to explore different trajectory patterns.
The One Mechanic That Does Everything
What Does It Actually Teach?
Infinity Disk doesn't wear its educational value on its sleeve β it's first and foremost a fun puzzle game. But the skills it builds are real, and they're skills that are genuinely hard to teach from a 2D textbook.
How Well Does It Fit?
Strongest fit is KS3 β the angles, reflection and spatial reasoning content maps most directly to Year 7β9 Maths (geometry, angles) and Physics (forces, motion, reflection). It works well from upper KS2 upward β the mechanic is immediately intuitive and accessible to younger students, with later levels providing genuine challenge for older ones. At KS4, the educational relevance remains but most students will have conceptually outpaced what the game explicitly teaches.
How Does It Compare?
One clever mechanic
Spatial reasoning
Physics angles
Arcade + campaign
Rube Goldberg
Chain reactions
Cause & effect
Much more content
3D jigsaws
Relaxed pace
Real-world places
No physics
Spatial MR puzzles
Relaxed/accessible
Science aesthetic
No scoring
Infinity Disk was created entirely by one person β Ralph Schaedler, Stuttgart. Originally launched on PC VR in November 2018, still maintained and now arriving on Meta Quest in April 2026. A brilliant example for Computing and DT lessons on indie game development.
| Platform | Meta Quest Β· Steam (PC VR) |
| Price | ~$7.99 |
| Quest release | 20 April 2026 |
| PC VR release | 7 November 2018 |
| Developer | Ralph Schaedler (solo) |
| Levels | 12 + Arcade mode |
| Age range | All ages (KS2+) |
| Subject | Maths Β· Physics Β· Computing |
| Modes | Campaign Β· Arcade / Highscores |
| Players | Single player |
