Shapelab Max
Shapelab Max
Professional-grade VR 3D sculpting on Meta Quest — no PC required. The first full-featured polygon and voxel modelling application for standalone headsets. Block out ideas in voxels, refine with production-ready polygon tools, then export to Blender, Unity or print in 3D.
What is Shapelab Max?
Shapelab Max is the first full-featured professional 3D sculpting and modelling application for standalone Meta Quest headsets — developed by Leopoly, a Budapest-based software company with years of experience in VR creative tools. It runs natively on Quest 3, Quest 3S and Quest Pro with no PC required, bringing a workflow previously only possible on high-end workstations directly into untethered VR.
At its heart is a dual engine — combining polygon mesh sculpting (the foundation of professional 3D character and prop creation) with a voxel sketching system for rapid ideation. Block out an idea quickly in voxels, then switch to polygon tools for precision detail and production-ready topology. Export in FBX, OBJ, GLB or STL for use in Blender, Unity, Substance Painter, or direct 3D printing.
Shapelab offers an official education discount for institutions. Contact them via shapelabvr.com/education to apply. The PCVR version (Shapelab Max 2026) is available on Steam and the Leopoly website at a perpetual licence or annual subscription. The standalone Quest version (Shapelab Max) is available on the Meta Store.
Which Version Is Right for You?
What Can You Do With It?
Dynamic topology mode automatically adjusts mesh detail as you sculpt — tessellating or decimating polygons where you need more or less detail. This removes a major barrier for beginners: you don't need to manage polygon counts manually. Symmetry tools, multiresolution sculpting, vertex painting and alpha stamp textures are also included.
Classroom Use
Shapelab has practical applications across Art & Design, Design Technology and Computing. The combination of sculpting tools, 3D printing export and professional pipeline integration makes it one of the few VR apps that produces genuinely useful artefacts — students can take a VR sculpture and print it physically, or import it into a game engine for a Computing or DT project.
What Are Users Saying?
"Shapelab is a fantastic and feature-packed VR poly-sculpting solution. It has a very solid and stable foundation and the recent release brought some real quality of life and workflow improvements. If you love sculpting, but haven't experienced sculpting in VR, then I can't recommend Shapelab highly enough."
"I've become a VR convert now after trying out this sculpting program. It's very intuitive, easy-to-use and makes sculpting really fun! As I started to get the hang of it, I started to better appreciate just how much better it is to be able to see and manipulate the sculpt right there in front of you. It's like it's physically in front of you."
"It's been a great all-around tool. I especially like the remeshing tools and mesh options — very helpful when creating game assets which is my primary use. I am an indie game dev and Shapelab is more than enough for my use. It's a good price also."
How Does It Compare?
Polygon + voxel
3D printing export
Pipeline ready
Education discount
3D painting / drawing
Immersive art
No mesh export
KS2–KS5
Physics/DT focus
No modelling
KS2–KS3
All ages
Core tools only
No voxel engine
Early Access
Good entry point
Leopoly offers institutional pricing for schools and universities. Visit shapelabvr.com/education to enquire about class licences.
| Platform | Quest 3 · 3S · Pro |
| Price | Check Meta Store |
| PCVR price | ~$64.99 perpetual |
| Developer | Leopoly |
| Engine | Polygon + voxel (dual) |
| Export formats | FBX · OBJ · GLB · STL |
| Subject | Art · DT · Computing |
| Steam rating | 82% Very Positive |
| Edu discount | ✓ Available |
| Lighter version | Shapelab Lite · $14.99 |
