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StellarX

The XR SchoolHumanities › StellarX
Free plan available No-code • AI-enabled • Drag & drop Brandon Hall Gold • AWE Startup of Year RCAF • Nikon • Gov. Canada
OVA • Montréal, Canada • Steam 86% Positive (23 reviews) • Education plan with volume discounts • VR + AR + MR + desktop

StellarX

A no-code, AI-enabled platform for building collaborative VR, AR, and mixed reality environments. Drag-and-drop objects into 3D space, co-create in real time with others on different platforms, and deploy training simulations, design reviews, or immersive lessons without writing a single line of code. Used by the Royal Canadian Air Force, Nikon, ArcelorMittal, Northwell Health, and the Government of Canada.

Developer: OVA (Montréal, Québec, Canada)
Price: Free plan • Paid from ~$18.99/mo • Education plan
Platform: Meta Quest • HTC Vive • Valve Index • Desktop
7.5
/10
XR School Score
Recommended
Free plan available • No-code • Real-time co-creation • Education plan with volume discounts • Multiple industry awards • $1M+ RCAF contract Nov 2024 • Pricing a consideration for small schools
86% Positive (Steam) Brandon Hall Gold • AWE Startup of Year
RCAF • Nikon • Gov. Canada
Overview

StellarX is developed by OVA, a Canadian extended reality company headquartered in Montréal, Québec, and has been building in the no-code XR creation space since the mid-2010s. The platform's core premise solves the problem that has historically limited educational VR content: creating immersive environments requires 3D development skills, game engine expertise, and significant production time. StellarX removes all of those barriers with a drag-and-drop interface, an extensive asset library, AI-assisted tools, and visual scripting that allows interactive logic without programming.

The platform's credentials are genuine and recent. In November 2024, OVA secured a contract worth over $1 million from the Canadian Forces School of Aerospace Technology and Engineering to build VR training scenarios for Air Maintenance Technicians and Aerospace Engineering Officers of the Royal Canadian Air Force — scenarios built in StellarX to show engine mechanics and aerospace systems from angles impossible with physical equipment. Earlier clients include Nikon, ArcelorMittal, Northwell Health, and the Government of Canada. The platform has received awards from Brandon Hall Group, the Augmented World Expo, the LTEN Excellence Awards, and others across nearly a decade of development.

The School Opportunity: Students as Creators, Not Just Consumers Most VR tools reviewed on The XR School put students inside experiences designed by someone else. StellarX inverts this: students become the designers of immersive environments, without needing any coding knowledge. A history class could build a reconstruction of a historical site. A geography class could create a comparative environment of two ecosystems. A science class could assemble a 3D model of a cell or a planetary system and share it with classmates in real time. This is a qualitatively different use of VR in education — one that develops digital design thinking, spatial reasoning, and collaborative project skills alongside whatever subject content is being explored.
Key Features
🔗
No-Code Drag-and-Drop
Build entire VR environments without any programming. Select from the asset library, place, scale, and position in 3D space with controllers or mouse. Any teacher or student can build.
🧠
AI-Enabled Creation
AI tools assist with environment generation, asset placement suggestions, and experience design. OVA describes it as "grab and go, point and click, or set it and forget it."
👥
Real-Time Co-Creation
Multiple users build in the same Space simultaneously, on different platforms. Cross-platform: a Quest user and a desktop user can collaborate in real time in the same environment.
🌎
VR, AR, and MR
The same Space can be experienced in full VR, in AR (overlaying real-world surroundings), or in mixed reality. One creation, multiple output modes.
📚
Extensive Asset Library
Pre-built 3D objects, environments, and templates to accelerate creation. Import your own assets. G2 reviewers specifically highlight the asset library as a standout feature.
📄
Visual Scripting
Add interactivity and logic to objects without code using visual scripting tools. Create simple simulations, quizzes, triggers, and branching paths in complex environments.
Awards and Industry Recognition
2024
Merit Award • Mobilehero
$1M+ contract with Royal Canadian Air Force (CFSATE) same year
2023
Innovation Category Winner • ADRIQ
Association pour le développement de la recherche et de l'innovation du Québec
2021
Excellence Award • LTEN
Life Sciences Trainers and Educators Network
2020
Military & Government Games • Serious Play Awards • Best Corporate Wellbeing Technology (Silver) • Brandon Hall Group
Two separate awards in one year across training and wellbeing categories
2019
Startup of the Year • Augmented World Expo (AWE) • Best Advance in Gaming or Simulation Technology (Gold) • Brandon Hall Group
AWE is the leading global XR industry conference
Pricing for Schools
Free Plan
$0
Get started creating and sharing Spaces. Explore the platform, asset library, and core creation tools. Good for individual teacher exploration before committing to a paid plan.
Personal / Team
From ~$18.99/month
Expanded features, more Spaces, and team collaboration tools. Monthly and annual plans. Suitable for a single teacher running student projects.
Education / Schools
Contact for pricing • Volume discounts
Purpose-built for academic institutions and training centres. User and content management, volume discounts for teachers and students, cross-platform and on-premise installation options, dedicated customer success team, and access to StellarX Masterclass training.
Enterprise
Custom
Used by RCAF, Nikon, Northwell Health, Government of Canada. Full custom support, integration, and dedicated expert team. The model schools would not typically use.
Curriculum Value
Student-as-creator potential
9.2
No-code accessibility
8.8
Industry / award credibility
9.0
School community review data
3.6
Value at paid tiers for small schools
5.2
Pricing Is the Main School Consideration The free plan provides meaningful access to explore StellarX, but substantive class deployment — managing multiple student accounts, accessing content management features, getting support — will require a paid plan. The Education plan is the right tier for schools and includes volume discounts, but pricing is only available on request. G2 reviewers specifically flag "pricing could be a consideration for smaller organisations." The recommendation for schools is to start on the free plan, build a demonstration Space, and then contact the StellarX education team for a volume quote before committing budget. The platform's strength is clear; the question is whether the Education plan cost fits a school's budget alongside headset and other software costs.
Strengths and Limitations
Strengths
  • Free plan to explore before committing budget
  • No-code: any teacher or student can create immediately
  • AI-enabled asset placement and environment generation
  • Real-time cross-platform co-creation
  • VR + AR + MR from one build
  • Decade of awards across training, simulation, and innovation categories
  • RCAF $1M+ contract (Nov 2024) validates enterprise-grade capability
  • Dedicated Education plan with volume discounts and support team
Considerations
  • Education plan pricing only available on request — contact team first
  • Paid tiers may strain small school budgets
  • Steam review pool small (23) — limited independent school feedback
  • Primarily enterprise-oriented in marketing — school use cases less documented
  • Visual scripting complexity increases for advanced interactive scenarios
Free plan
Meta Quest • HTC Vive • Valve Index • Desktop • Education plan on request
Get on Meta Quest → Pricing & Education plan →
Quick Facts
Developer
OVA (Montréal, Canada)
Free plan
Yes • Start here before buying
Paid from
~$18.99/month • Education plan: contact
Platform
Meta Quest • Vive • Index • Desktop
Steam rating
86% Positive (23 reviews)
Key clients
RCAF • Nikon • ArcelorMittal • Gov. Canada
Code required
None
Output modes
VR • AR • MR • Desktop
Verdict
StellarX occupies a different educational niche from every other tool reviewed on this site: it turns students and teachers into XR creators rather than XR consumers. No code, real-time co-creation, AI assistance, and a decade of enterprise-grade awards make it a genuinely serious platform. The RCAF contract in 2024 and long client list confirm this is not a startup with unproven promises. For schools, the free plan is the right entry point — build something, test it, then contact the education team for volume pricing before committing. The curriculum case is strongest for DT, Computing, and cross-subject project work where students design and build their own immersive environments.