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Curatours

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Curatours

A social VR platform for live, guided and self-paced tours of real museums and cultural heritage sites from around the world.

Developer: Cooperative Innovations
Price: Free
Platform: Meta Quest / SteamVR
Classroom note: Curatours is a social platform, not a standalone app. Its value depends on which museum tours are currently active and scheduled. Live-guided sessions require advance booking and run in groups of 12–15. Self-guided tours are available anytime without booking.
8.4
/10
XR School Score
Highly Recommended
A rare free platform that makes museum visits global and social
88% Positive 18 Steam reviews
Overview

Curatours is a platform for social, immersive museum visits built by UK studio Cooperative Innovations and part-funded by the UK Government's Innovate UK programme. The core concept is straightforward but genuinely powerful: rather than offering a solitary 360-degree video tour, Curatours puts visitors together in a shared 3D space where they can move around, interact with exhibits, and talk to one another in real time.

Visitors can choose how they experience each venue. Self-guided tours are open at any time and require no booking. Pre-recorded guided tours add commentary at key points, working like a traditional audio guide but in 3D. Live-guided tours are the standout feature: a subject expert leads a group of up to 15 visitors through the space, answering questions as they go. Think a school trip to Amsterdam or Edinburgh, without the travel costs or the coach journey.

Innovate UK Funded Curatours was developed with backing from the UK Government's Innovate UK grant programme, positioning it as a serious platform for cultural education rather than a novelty app.

The platform works across VR headsets, desktop browsers, smartphones and tablets, meaning students who don't have a headset at home are not excluded. In VR the experience is immersive and spatial; on other devices it functions more like a shared video call inside a 3D environment.

Three Ways to Tour
🕐
Self-Guided
Explore at your own pace, any time, with no booking required. Ideal for individual research or homework tasks. Works solo or with friends.
🎧
Pre-Recorded Guided
A guide appears at key points to provide commentary on what you're looking at, similar to a traditional audio guide but embedded in the 3D space.
🎓
Live-Guided
A subject expert leads a group of up to 15 visitors in real time, with two-way voice chat. Advance booking required. Groups can be organised in advance, making this ideal for school trips.
Partner Venues
Anne Frank House — Amsterdam
One of Curatours' founding institutional partners. The Anne Frank House VR experience has been integrated into the platform to enable multi-person visits to the Secret Annex, making it possible for students who could never visit Amsterdam to explore one of the most significant historical sites of the 20th century.
Hill House — National Trust for Scotland
Charles Rennie Mackintosh's masterpiece in Helensburgh is one of the most important examples of early-20th-century design in the UK. The National Trust for Scotland contributed 3D scan data from ongoing conservation work to build the virtual space, giving students access to a building that is tightly managed due to conservation fragility.
Museum of Plastic 2121 — Launch Exhibition
The platform's debut venue imagines a world 100 years from now that has solved the plastic crisis. Created in collaboration with South African activist group Greenpop and artist collective Baz-Art, it uses speculative future history to engage students with sustainability and environmental science. An unusual and thought-provoking curriculum hook.
Curriculum Fit
History
9.2
Art & Culture
8.8
Geography
7.5
PSHE / Citizenship
7.2
Science (Environment)
6.0
KS3 / KS4 fit
8.5
What Users Say
Steam Reviewer Steam (Verified)
"An absolutely incredible idea. Being able to visit the Anne Frank House virtually with a live guide was a genuinely moving experience. The social element makes all the difference."
Emma Nuttall, Content Designer emmanuttall.com
"Visitors can skip queues, get closer to artefacts, explore behind the scenes and put questions to experts on live tours. They can do it alongside friends, family, or even their classroom."
Emma Cooper, Project Lead Cooperative Innovations
"Museums can share their collection in new ways, telling innovative and focused stories, as well as bringing delicate or fragile artefacts to their audiences without conservation concerns. The most engaging experiences are shared."
Reviews sourced from Steam (18 reviews, 88% positive) and published media. Steam review pool is small; scores may shift as the platform grows.
Strengths and Limitations
Strengths
  • Completely free on both Meta Quest App Lab and SteamVR
  • Live expert-guided tours with real two-way conversation
  • Groups up to 15 people, ideal for class trips
  • High-profile institutional partners (Anne Frank House, National Trust for Scotland)
  • Works on non-VR devices: no headset required to participate
  • Developed with Innovate UK backing, not a commercial novelty
  • Strong fit for History, Art and PSHE curricula
Considerations
  • Live tours require booking in advance and run to a schedule
  • Number of available venues is limited compared to flat-video tour platforms
  • Small Steam review pool (18 reviews) means scores are not statistically robust
  • Platform activity depends on Cooperative Innovations maintaining partnerships
  • VR experience significantly richer than the browser or phone version
FREE
No purchase required
Get on Meta Quest → Get on Steam →
Quick Facts
Developer
Cooperative Innovations (UK)
Price
Free
Platforms
Meta Quest (App Lab), SteamVR, Desktop Browser, iOS, Android
Play Mode
Multiplayer (up to 15) / Solo
Released
November 2021
Funding
Innovate UK (UK Government)
Age Rating
Everyone
Steam Rating
88% Positive (18 reviews)
Verdict
Curatours solves a real problem: how to take a class to the Anne Frank House or a Mackintosh building without leaving the room. The social, live-guided format is genuinely unlike anything else in educational VR, and the Innovate UK backing gives it institutional credibility. The platform is only as good as the tours currently available, so check the schedule before planning a lesson around it. As a free, cross-platform tool with strong History and Art links, it deserves a place in any humanities teacher's toolkit.