Puzzles

Obduction

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Paid Cyan Exploration puzzle adventure PC VR • Rift • Vive • PS VR
Released 24 August 2016 • Rift VR version 31 October 2016 • From Rand Miller, co creator of Myst

Obduction

From the creators of Myst comes a mysterious puzzle adventure. Abducted from a campsite at night, you wake in Hunrath, a small Arizona mining town sealed inside an alien sphere, and must explore four linked worlds to find a way home.

Developer: Cyan Worlds
Price: Check store
Platform: PC, Rift, Vive, PlayStation VR (and non VR)
Subject: Logic • Problem solving
6.2
/10
XR School Score
Worth a Look
From the makers of Myst • Beautiful, strange worlds • Deep, demanding puzzles • Playable in or out of VR • Long and slow paced
76 • Metacritic (PC) Favourable reviews
Overview

Obduction is an exploration and puzzle adventure by Cyan Worlds, the studio behind Myst and Riven, led by Myst co creator Rand Miller. It was funded through a Kickstarter campaign in 2013 that raised more than $1.3 million, and released for Windows on 24 August 2016. A virtual reality version for Oculus Rift followed on 31 October 2016, HTC Vive support in March 2017, and a PlayStation 4 version in August 2017 that was later patched to support PlayStation VR.

You are abducted from a campground and arrive in Hunrath, an early twentieth century Arizona mining town enclosed inside an alien sphere. Hunrath is one of four linked worlds, along with Soria, Kaptar and Maray, connected through great trees. To get home you must restore power and water the trees, and your choices affect the ending. Cyan describes it as Myst in space. Reviews were favourable, with a Metacritic score of 76 on PC.

Patient Problem Solving Like Myst, Obduction gives you almost no instructions. You must observe carefully, take notes, notice patterns and connect clues across different worlds. It rewards the same habits as a long investigation in science or history: patience, record keeping and testing ideas.
How It Plays
🏜️
Explore
Wander Hunrath and three other alien worlds.
📝
Observe and note
Record symbols and clues as you go.
🔗
Connect worlds
Use links between worlds to solve puzzles.
🌱
Restore
Power the town and water the trees to get home.
Practical Notes Obduction is a long, slow paced game rather than a short experience, and its puzzles are demanding. It can be played with or without a headset, which helps if only one VR set is available. It is entertainment, best suited to older students who enjoy puzzles.
Classroom Value
Problem solving
8.0
Atmosphere
8.6
Curriculum links
3.0
Ease of setup
5.5
Accessibility for beginners
4.0
Strengths and Limitations
Strengths
  • From the creators of Myst
  • Beautiful, imaginative worlds
  • Deep, satisfying puzzles
  • Choices affect the ending
  • Playable in or out of VR
Considerations
  • Demanding puzzles with little guidance
  • Long and slow paced
  • PC or PS VR only, not standalone Quest
  • Mixed console reviews
  • Entertainment, not curriculum content
For Teachers: An Investigation Club Obduction suits a KS4 or KS5 puzzle club willing to play over several sessions. Ask students to keep a shared notebook of clues and theories, as investigators would, and to explain the evidence behind each breakthrough.
Check store
PC, Rift, Vive and PlayStation VR • Also playable without VR
Cyan website → More puzzle apps →
Quick Facts
Developer
Cyan Worlds
Release
24 August 2016 (Windows)
Rift VR
31 October 2016
Vive
22 March 2017
PS4 and PS VR
August 2017, VR added later
Metacritic
76 (PC)
Funding
Kickstarter, more than $1.3 million
Verdict
Obduction is a rich, mysterious puzzle adventure from the makers of Myst, beautiful in VR and demanding in its logic. It is long, slow and entertainment first, so it belongs in an older students' puzzle club, where it is worth a look.

Gareth Griffiths

Gareth Griffiths is a scientist and the founder of World of Teaching, a free library of over 1,000 teacher made PowerPoints. He set up The XR School to help teachers, schools and parents find virtual and augmented reality apps that genuinely help young people learn, and to give an honest view of what each app teaches, which headsets it needs and what it costs.