EnglishLanguages

Typing Simulator

Overview

  • Developed and published by RUST LTD
  • Released on Steam in Early Access on May 21, 2025
  • Available in VR and can also be played without a VR headset
  • Tagline: “Typing Simulator is not a game, it’s the future”

Core Purpose

The game is designed to help people learn touch typing and improve their typing speed and accuracy. The developers created it because existing typing games and apps didn’t meet their needs, so they built their own and decided to share it.

Learning System

  • Uses word and letter frequency analysis to develop the learning curriculum
  • Focuses on improving touch typing as quickly as possible
  • Tracks in-game performance locally and customizes the experience based on player data
  • Goal is to help users type quickly without looking at their hands

Game Modes

Learning Mode: Drills for lowercase, uppercase, punctuation, math, and symbol typing

Speed Tests: Includes both random and daily speed tests with leaderboards to track progress and compare with friends

Narrative Mode: Combines competitive typing with speed running elements

1k & 5k Challenges: Compete to achieve the fastest cumulative time typing the most common words in English

Six Different Drills: Additional challenges for extra difficulty

Workshop Mode: Build custom in-game keyboards

Distraction-Free Writing Mode: A focused environment for writing, with controlled visual and sonic elements

Performance Metrics

The game tracks multiple metrics beyond just speed, including:

  • Accuracy
  • Error reduction
  • Consistency
  • Habits that may lead to repetitive stress injuries

Customization

Built from the ground up to accommodate user-generated content, particularly custom keyboard designs

Community Features

  • High scores and leaderboards
  • Speed running competitions
  • Active community on Steam discussion boards, Discord, subreddit, and other social channels